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Strategy games often allow the player to spend resources on upgrades or research.
Some of these upgrades enhance the player's entire economy.
Some strategy games even offer special leader units that provide a bonus to other units.
Units may also have the ability to sail or fly over otherwise impassable terrain, or provide transport for other units.
Very rarely do strategy games show the world from the perspective from an avatar on the ground.
This is to provide the player with a big picture view of the game world, and form more effective strategies.
Early strategy games featured a top-down perspective, similar in nature to a board game or paper map. Even with the rise of 3D graphics and the potential to manipulate the camera, games usually feature some kind of aerial view.
Units can typically move, attack, stop, hold a position, although other strategy games offer more complex orders.
Units may even have specialized abilities, such as the ability to become invisible to other units, usually balanced with abilities that detect otherwise invisible things.
Some strategy games such as Civilization III and Medieval 2: Total War involve other forms of conflict such as diplomacy and espionage.
However, warfare is the most common form of conflict, as game designers have found it difficult to make non-violent forms of conflict as appealing.
A strategy game calls for planning around a conflict between players, whereas puzzle games call for planning in isolation.