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25-Mar-2019 11:10

The main place to get involved will be the TEW2020 discussion thread which is further down the board.Developer's journal contents page Phase 1: "Announcing and discussing features that have already been completed" #1: Playing as child companies #2: Quality of life changes #3: On-the-fly booking #4: Switching Player Order #5: Event Intent #6: TEW2020 save game to database converter #7: Venues and locations #8: Areas and regions #9: Attributes #10: Company sizes #11: Indy Wrestler Of The Year, injury effects, day one narratives #12: Scheduling #13: AI event instructions, "sticky" searches #14: Dojo revamp #15: Area and regional battles #16: Company relationships, excursions #17: Various title belt changes #18: Talk To Worker #19: House Shows #20: Merchandising #21: Ticket pricing #22: Contract structure #23: Spiritual homes and politics #24: Angles #25: Angles II #26: Pushes & perception #27: Cosmetic immersion touches #28: Broadcasters #29: Broadcasting deals #30: More about broadcasting #31: Even more about broadcasting #32: Independent wrestling #33: Match booking #34: Experience #35: User reputation, free pictures #36: Stables #37: Loans #38: Stars and attendance levels #39: Tag team types, worldwide tag search, numbered TV shows, new match types #40: Worker styles #41: New road agent notes #42: Products #43: Five small changes #44: AI Booking #45: E-mail settings #46: Momentum #47: Relocation and luchas de apuestas #48: Editor changes, quick fill addition #49: AI gimmick matches, ager / de-ager, bald free pictures, editing contracts #50: Pre Booking #51: Pre booking change, fast advance, multiplayer fast advance, tecnicos and rudos #52: Financial model #53: Regional battle addition, re-calibrated attendances, sticky screen position #54: Brands #55: Merchandise figures and cuts, stables and products, clearing the decks #56: Financial breakdown, developmental tolerance, transparent coloured lists #57: Belt profiles, worker potential, downside changes, start data variance #58: Skill change drip feed, PM options, health levels, star quality #59: Tournament tracker, swipe arrows #60: Delayed call ups, owners and other companies, match styles #61: Moving titles, editing titles, owner preferences #62: Search by skill, technical wrestling, years of service #63: Skill comparison, popularity comparison, floating booking ideas #64: Worker promises #65: Scouting, Pro Mode, Contextual Rosters #66: Stored performance, contract offer auto set, editorial skill comparison #67: Child company size, closing child companies, game world screen, sub-medium costs #68: Close company, more accurate visibility, young lions, in-game skin change #69: Popularity caps, crowd burn out, editing relationships, editing chemistry #70: Era details, name searches, AI tag signing, aggressive predator hiring, visible expiry dates #71: Legacies, import employment history, default area status, worker overuse #72: Belt prestige, randomness control, painkiller benefits, coming off steroids #73: AI pushes, AI feuds, new nationalities, starting money, inactive alliances, player job applications #74: AI releases, new match aims, manager upgrades, picture requirements, eye candy penalties, financial warning mails, venue name size, body type change detail, new language, tag team copying, battle scores #75: The remaining minor features Phase 2: "A 'live' journal of how the project is going and what's currently being worked upon" #1: Current status of the project and upcoming schedule #2: Recently added features #3: Recently added features (part II) #4: Recently added features (part III) #5: Intro screens, talent trades #6: A peek-behind-the-curtain look at gimmicks #7: Pre-phase II additions #8: Pre-phase II additions (part II) #9: Social media storms #10: Regular social media #11: Gimmick week, initial testing #12: Gimmicks #13: Performance skill revamp #14: Tidying up#1: Playing as child companies A new addition to the game is the ability for the user to play as the owner or booker of another promotion's child company.The drawback of this is that some often-requested features are simply not possible because the structure / architecture can't support them.For TEW2020, I've instead completely taken the game apart, rewritten the underlying architecture, and then put each feature back in one-by-one, revamping and upgrading as I go along.This system replaces all the confirmation windows in the game, thus potentially saving you hundreds, if not thousands, of pauses and clicks.

Below I've put together a short FAQ on the subject. The original aim was to release the game in the summer of 2020.In the horizontal taskbar at the top of the game is an area that tells you what version you are currently playing. In TEW2020 this confirmation window is entirely removed.Instead, the version text disappears and the word "Saved" will flash up (in a different colour to get your attention) for two seconds before fading out and going back to showing the version.Instead, you can expect two or three entries per week. The game is already fully designed and work is well under way but there's still scope to incorporate some new suggestions, so if you have sudden brainwaves the Suggestions forum is the best place to go and post.

I will be inviting a limited number of playtesters later in the project's life cycle.

Again, this potentially saves you lots of clicking and is more intuitive.



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