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But there was a real person on a computer somewhere in the world making her avatar have sex with my avatar by clicking a pink ball on the ground. She was an avatar in Second Life, the online, 3D, digital world developed by San Francisco company Linden Labs.“For a busy single mom or dad whose life is packed with activity,” she says, “at the end of the day virtual worlds can allow them to socialize.” Brathwaite, who is also a professor at Savannah College of Art and Design, says cybersex holds tremendous potential for education on sexual health topics for youth and at-risk populations as well as untapped potential for sex therapy for couples.“You could walk a couple through a facilitated session,” she says, “while they are in the privacy of their own bedroom.” Cory Silverberg, a sexual health educator and founding member of Come As You Are, an education-based sex store in Toronto, says, “What’s good about cybersex is that it allows people to conceive of new possibilities,” whether that means a disabled person gaining greater access to the sexual sphere or someone “fulfilling their fetish fantasies beyond anything that we could have imagined.” The keys to healthy virtual sex, he says, include consent of all partners, a “sense of good will” (not going out and “trolling and stalking online”), and a respect for boundaries — “making sure that you’re not exposing more real information about yourself than you’re really comfortable with.” Like any technology, though, virtual sex comes with its risks.I click over to virtuallyjenna.com, “the official videogame of Jenna Jameson,” where paying users can have their way with a digital embodiment of the porn star.“Would you consider this cheating if I were playing this game? “But we can talk about it more over dinner.” And with that we’re back in the “real” world, leaving a vast population in the virtual universe to chat and caress their way into the night.
“Having sex with the same person can become routine, boring,” she says. But if you’re married and keeping it a secret, it’s a problem.” Regina Lynn defines the issue this way: “Does your partner know, and does your partner consent?
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“It’s not sex but it is sex,” says Regina Lynn, author of The Sexual Revolution 2.0 and a columnist on sex and technology for
I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated.
“There are some cool ideas that just don’t work in implementation,” he says.