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One of the core progression mechanics of Rack 2 is a new chemical research system.After you've collected specimen from your test subjects, you will be able to process it into six different chemicals.I want people to be able to create their own characters inside of the game, instead of commissioning me to make their character and add it to the game, like I did for Rack 1.I prefer spending my time working on new features and bugfixes, rather than making custom characters, and I know that's what my Patreon supporters would rather I spend my time on, too.Rack 2 will allow you to customize: In addition to your own playable character, the character generator will also be used to populate your clientele list with randomly generated characters.You will also be able to design lab assistants to help you carry out your scientific duties, and bioengineered test subjects who happily exist for the sole purpose of extended research.Rack 2 will allow you to design your laboratory as you see fit.
All of the fetishes that were found in Rack 1 will be present in Rack 2, along with several other commonly-requested fetishes, like heavier BDSM (whips, canes, spanking), paw play, sounding, milking/feeding, and bulging.
Unlike Rack 1, Rack 2 will feature several different bondage poses and machines, and it will allow you to control a heavily-customizable scientist character, so you can pleasure your subjects personally in a fashion similar to Bedplay.
Because Rack 2 is being developed in 3D, you will have full control of the camera and viewing angles, including a first-person interaction mode and the ability to set up cameras throughout the testing environment for alternate views in real time.
Rack 2's core gameplay is similar in nature to Rack 1.
You will be presented with characters in science-themed bondage scenarios, and given a number of toys and gadgets to interact with them.Exotic test environments such as low-gravity and underwater will return in Rack 2.